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Need for Speed: Unbound
Criterion, EA
UI Software Engineer

NFS: Unbound was the first title I worked on in my career, having joined Criterion at a time when the project was entering the finalling stage. As such, this was the project where I started learning the ropes of the Frostbite engine and delving into a new C++ code base. I started by contributing with bug fixing which allowed me to familiarise myself with the game. Upon the game's release, it entered into live service in which I was able to further my skills as I worked on delivering the new chat wheel feature, as well as the HUD for the introduction of cop chases into multiplayer.
![]() Chat WheelWhilst roaming in multiplayer, you can use the chat wheel to display an emote above your car to communication with other players | ![]() Chat Wheel SettingsA range of messages and emotes could be chosen from the settings menu to customise which emotes you wanted on your chat wheel. |
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