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Need for Speed: Unbound

Criterion, EA

UI Software Engineer

NFS.jpeg

NFS: Unbound was the first title I worked on in my career, having joined Criterion at a time when the project was entering the finalling stage. As such, this was the project where I started learning the ropes of the Frostbite engine and delving into a new C++ code base. I started by contributing with bug fixing which allowed me to familiarise myself with the game. Upon the game's release, it entered into live service in which I was able to further my skills as I worked on delivering the new chat wheel feature, as well as the HUD for the introduction of cop chases into multiplayer.

Chat Wheel

Chat Wheel

Whilst roaming in multiplayer, you can use the chat wheel to display an emote above your car to communication with other players

Chat Wheel Settings

Chat Wheel Settings

A range of messages and emotes could be chosen from the settings menu to customise which emotes you wanted on your chat wheel.

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