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Lizzie Briggs

UI Software Engineer @ Criterion Games (EA)

Experienced with: C++, C#, Frostbite, Unreal Engine, Unity

Feel free to get in touch by emailing me at: lizzie.briggs10@gmail.com

Or get in touch on LinkedIn!

Lizzie Credits All.jpg

Introduction

Hi! I’m Lizzie and I'm currently working as a Software Engineer in the UI team at Criterion Games, based in Guildford. During my time here, I've had the opportunity to work on Need for Speed: Unbound, Battlefield 2042 and currently Battlefield 6. You can check out more of my contributions to these title in the Showcase page! My time at Criterion has allowed me to develop many aspects of my software engineering skills, such as the ability to acclimatise to unfamiliar and large code bases, debugging and bug fixing, developing for multiple platforms and communication with others across many different disciplines.

 

In 2022, I graduated from the University of Greenwich with a first-class honours in Games Design and Development with an endorsement in programming, and was awarded "The School of Computing and Mathematical Sciences Prize for Outstanding Undergraduate Achievement in the Games and Digital Media Programmes". As part of my course, I took a placement year at Unity Technologies as a Sustained Engineer, focussing on bug fixing and code quality.

 

I’ve had a passion for programming ever since my first project with Scratch when I was 13 years old, and since then had a strong interest in learning new programming languages, going from Python, to Java, to web development with HTML and CSS, then to C# and C++ which are my core languages now. My passion for games then led me onto the path for games development, and since beginning university in 2018, I have gained experience developing games using Unity and Unreal Engine.

I spent my final year taking a focus on optimisation and used Unity DOTS for my final year project to compare object-oriented and data-oriented programming. I am always open to learning new skills and concepts and have experience in lots of different areas of such as 2D, 3D, mobile, and Virtual Reality development. Check out the section below for a quick overview of all my technical skills and proficiencies!

Proficiencies

C#, C++, Python, Java, HTML, CSS

Coding

Unity, Unreal Engine 4, Frostbite, Visual Studio, JetBrains Rider

Software

GitHub, JIRA, OOP patterns, data-oriented design, Maya, LaTeX

Other

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