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This is a group project in which I am the core programmer for the group. For this project, we had two weeks to produce a prototype game in Unity in a game jam style, where each team was given a different theme. We are now working to port our game to Unreal Engine and expand on the prototype version.
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Our group was given the theme "smell", where we decided to develop a 3D puzzle/adventure game where you play as a lost dog trying to find their owner by sniffing the environment and talking to other dog friends and humans.
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As the programmer of the group, I took on the majority of game features to implement, which are broken down as followers:
Player movement
Orbiting camera controls
Dialogue and interaction system
Mini map
Player moods
Menu systems
Finding Hooman - Unity Prototype
Player controls | Player moods | Interactions |
---|---|---|
Mechanics prototype |
Finding Hooman - Unreal Development
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