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This is a group project in which I am the core programmer for the group. For this project, we had two weeks to produce a prototype game in Unity in a game jam style, where each team was given a different theme. We are now working to port our game to Unreal Engine and expand on the prototype version.
Our group was given the theme "smell", where we decided to develop a 3D puzzle/adventure game where you play as a lost dog trying to find their owner by sniffing the environment and talking to other dog friends and humans.
As the programmer of the group, I took on the majority of game features to implement, which are broken down as followers:
Player movement
Orbiting camera controls
Dialogue and interaction system
Mini map
Player moods
Menu systems
Finding Hooman - Unity Prototype
![]() Player controls | ![]() Player moods | ![]() Interactions |
|---|---|---|
![]() Mechanics prototype |
Finding Hooman - Unreal Development
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