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Finding Hooman

Collaborative Project
(In-Progress)

This is a 3D, third-person puzzle/adventure game. A prototype was developed in Unity with C#, and now we are currently working on porting to Unreal Engine 4 with C++ and Blueprints.

Title.png

This is a group project in which I am the core programmer for the group. For this project, we had two weeks to produce a prototype game in Unity in a game jam style, where each team was given a different theme. We are now working to port our game to Unreal Engine and expand on the prototype version.

Our group was given the theme "smell", where we decided to develop a 3D puzzle/adventure game where you play as a lost dog trying to find their owner by sniffing the environment and talking to other dog friends and humans.

As the programmer of the group, I took on the majority of game features to implement, which are broken down as followers:

  • Player movement

  • Orbiting camera controls

  • Dialogue and interaction system

  • Mini map

  • Player moods

  • Menu systems

Finding Hooman - Unity Prototype

Player controls

Player controls

Player moods

Player moods

Interactions

Interactions

Mechanics prototype

Mechanics prototype

Finding Hooman - Unreal Development

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