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Finding Hooman

Collaborative Project
(In-Progress)

This is a 3D, third-person puzzle/adventure game. A prototype was developed in Unity with C#, and now we are currently working on porting to Unreal Engine 4 with C++ and Blueprints.

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This is a group project in which I am the core programmer for the group. For this project, we had two weeks to produce a prototype game in Unity in a game jam style, where each team was given a different theme. We are now working to port our game to Unreal Engine and expand on the prototype version.

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Our group was given the theme "smell", where we decided to develop a 3D puzzle/adventure game where you play as a lost dog trying to find their owner by sniffing the environment and talking to other dog friends and humans.

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As the programmer of the group, I took on the majority of game features to implement, which are broken down as followers:

  • Player movement

  • Orbiting camera controls

  • Dialogue and interaction system

  • Mini map

  • Player moods

  • Menu systems

Finding Hooman - Unity Prototype

Player controls

Player controls

Player moods

Player moods

Interactions

Interactions

Mechanics prototype

Mechanics prototype

Finding Hooman - Unreal Development

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